Tomb Raider (2013) is an action-adventure game developed by Crystal Dynamics and published by Square Enix. It is a reboot of the former Tomb Raider titles and deals with Lara Croft’s revised origin story.
Not only a reboot in story, but also a reboot in gameplay. The little I’ve played of this game (about 2 hours according to Steam) was an entirely different experience to any of the previous Tomb Raider games I’ve played. It was also a better experience. I haven’t played many Tomb Raider games. I once played a demo of the original when I was very young, and a demo of another (I’m not sure what that one was). I was give Angel of Darkness as a birthday present once and at the time I enjoyed it because I didn’t know any better (though I never finished it. A habit I’ve never quite grown out of). I also ended up playing Legend and actually did enjoy (and finish) that one. Recently, when I played Angel of Darkness again, I was struck by how terrible the controls were. Tank controls in a game where you’re expected to climb shit is generally a terrible idea, and the way she moved was the most clunky shit ever. At least the reboot had a shift in gameplay that meant I wasn’t pulling my hair out just trying to jump a gap.
Tomb Raider follows explorer Lara Croft before she became the renowned archaeologist she will eventually be known as. Shipwrecked while searching for a mysterious island from history, Lara must learn to survive and solve the puzzle of the island or risk never making it out.
This should be a good experience. It’s a game that I’ve been meaning to finish (like most) and since this is the first story oriented game I’m playing this series I’m hoping to have some good insights.