Numbers in the Void

When I think of good RPGs I think of Dragon Age, The Elder Scrolls, and Mass Effect. I think of the characters that I become and the worlds that I inhabit. I think of stories that make me feel like I am apart of the world I have been put into. I think of immersive campaigns that make me feel like I’m the character I’m playing. Sacred 2 is none of that. Sacred 2 is numbers upon numbers in a world that failed to keep me interested for more than two hours. What begins as an intriguing world slowly turns into a numbing exercise in number crunching that gives me nothing to work with, and it’s unfortunate that this is the game I drew first in this little adventure of mine.

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I’ll admit, it’s a pitiful attempt, but I just couldn’t do it.

Sacred 2 began with a rather complicated character creation screen that involved a lot of variables and a lot of reading. You decide everything up front. Whether you want to take the light path, or the dark, what god you want to worship, on top of the standard race, class and such. As far as character creations go, it’s a pretty standard one.

Where Sacred 2 disappoints me the most is its world. There is just nothing there. I couldn’t quite figure out why I was doing anything, or who I was working for. I knew I was doing the shadow campaign, but the only sort of direction I had told me nothing of what I was or where I was going. From ‘interactive’ objects that did nothing to NPCs that basically told me nothing, the world was empty.

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It does nothing.

RPGs should have an immersive world. Having the number crunching and the multiple builds is all well and good, but it means nothing if you’re running around in a void. I want a world that pulls me in with every second. I want to look away from the clock for a second and have hours pass. Sacred 2 doesn’t do that. It’s like watching an hourglass drop sand grain by grain. I wanted to like it, I really did, but ultimately it was nothing.

Playing Sacred 2 felt like I was just a series of numbers coming up against another series of numbers in a futile effort to see who came out on top, and as much as I wanted to finish it, I just couldn’t. Sacred 2 is not a game for me.

 

So that’s not a great start to this little project of mine. I did anticipate teething problems. I promise the next game is a definite completion. It’s a game I’ve been actually meaning to complete for some time. Find out tomorrow when the post drops.